First- Then Board: https://www.erinoakkids.ca/getmedia/4e9ac444-9322-46a0-b0dc-c2141137289f/000104-AODA-First-Then-Board.pdf
Should you choose to implement this a home, you may print this image out (http://www.educationandbehavior.com/wp-content/uploads/2017/01/first-then-app-6.png
You may print out images to place on the board in each box, write with pencil, or you could even laminate it and write with dry erase marker!
To use during transitions form preferred to non-preferred tasks, be sure to verbally state “first ____, then ___).
Visual Schedule: https://www.erinoakkids.ca/getmedia/94455bea-8d24-4ee1-830e-9582a225aa6b/000107-AODA-Visual-Schedules.pdf
Similar to the first- then board instructions for use, you may assist or have ___ check off each task with pencil, OR laminate and check off with a dry erase marker.
Here is a blank template should you develop a visual schedule for future tasks: https://i.pinimg.com/236x/67/84/0b/67840bae5066a80513cd312f8beda173--special-education-classroom-visual-schedules.jpg or https://www.appliedbehavioranalysisprograms.com/faq/what-is-visual-scheduling/
Task Analysis: PDF Link
Choice Board https://www.erinoakkids.ca/getmedia/3c701adc-46a1-4f4e-9813-5ff6121fff65/000103-AODA-Choice-Boards.pdf
Used to provide available choices. To use, include pictures (PECS) of preferred items that are currently available and present to your child. *you should remove items that are not currently accessible/ available*
The goal is that your child will use gestures (touch) to select a choice, or remove the choice and give to you. You would then immediately provide the item. i.e.: “You want ___, sure! Here you go!”
When your child is engaging in a challenging behavior geared by wanting to do something that is not available, you may present their available choices. I.e.: “These are your choices. __ is not available right now”.
A token economy system is a method used to try and reinforce (increase) the frequency of a target behaviour.
The tokens or symbols are provided to the individual when the target behaviour is performed. The tokens can then be exchanged by the child for other types of reinforcement e.g. bubbles, treats.
To implement at home:
Identify the target behaviour(s) (eye contact, clearing plate after meals, keeping hands to self, etc...)
Choose a backup reinforcer (toy, treat, screen time, etc...)
Select a token (stickers, stars...)
Determine how many tokens must be earned (i.e.: 5 stars= Ice cream!)
Immediately provide the token (star, sticker) after the desired behaviour is exhibited.
Adjust your system as you go. It may take trial and error to learn how many tokens keeps your child engaged without making it too easy to earn the reinforcer. i.e.: reduce from 10 tokens to 5 to increase value/ desire to obtain reward.
DIY Visuals: Visuals Engine | ConnectABILITY